Posts

Week 11 - Almost there

Once again, an awesome meeting with almosta all highly active group members! (3/7). Now there's coming some more character animations, more pushable objects, enemy-player-items collider and character movement system with buttons. Then the game is done!

Week 10: New objectives!

Great conference behind! Works for the week 10: Game Over and To the next level-overlay screens. Buttons response on mobile. Endless flow of pushable items. Still developing the enemy movement. Pushing hard!

Week 9: All goals almost reached!

Exuberant meeting! Deep discussions and a lot of talking & idea-throwing! We check how the gameplay works: a timer starts running from 00:50 and the character's kick-animation works even as a prototype. Can't wait to see the designer's input.

Week 9: Set some goals

Awesome meeting! We set a timetable for the Character kick-animation, Enemy movement and Timer. These will be done by Friday. Our project leader will create some directional templates for the animations, so it will be easier to create something own over it.

Switched to Unity Collaboration

After several failed attempts and errors we set up Collaboration for 3 people. It works like a charm and is understandable for normal, intelligent humans. Others upload their work to OneDrive. Unprofessionaly developed GitHub is used mainly for code backups. To do: - Animations of all kind - Enemy movement towards the top - Some sounds
Once again awesome meeting behind! Tested a new mountain. Need to do: 1) Mountain top wider to make room for the character and items on both sides. 2) Character and enemy animation 3) Enemy movement towards the top 4) Touch buttons for character movements, on mobile.